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#118 · of 445 · by weekly downloadsMCP server

Roblox Studio MCP

Runs Luau in live server and client contexts, drives playtests, and pulls logs, profiler captures and screenshots.

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Rank
#118
of 445 · by weekly downloads
Weekly downloads
2.2K
npm + PyPI, last 7 days
GitHub stars
184
Repository on GitHub

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Community
Install
npx -y @chrrxs/robloxstudio-mcp@latest --auto-install-plugin
mcpServers
{
  "mcpServers": {
    "roblox-studio-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@chrrxs/robloxstudio-mcp@latest",
        "--auto-install-plugin"
      ]
    }
  }
}
Transport
stdio
Runtime
Node
Auth
Not required
License
MIT
Stars
184
Tools
eval_server_runtimeeval_client_runtimeexecute_luausolo_playtestmultiplayer_playtestcapture_micro_profilerget_memory_breakdowninsert_asset

Most editor integrations stop at reading and writing the place file; this one attaches to the running game. Luau can be evaluated inside a live server or client peer sharing the same require cache as the game's own scripts, breakpoints record each hit without pausing the session, and solo or multi-client playtests are started and stopped as tools. For performance work it captures script and micro profiler timings, breaks down memory, and analyses scene cost per peer. Creator Store insertion is handled carefully: an asset is previewed with its security scan, then stripped of scripts and package links and verified before being parented. A read-only inspector build exists for teams that will not allow DataModel writes.

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