Game Dev Agent Skills
67 game-dev skills across ten engines, with a router that picks the right ones.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills
When building or debugging a game in any supported engine, or producing game art and assets.
- Author
- gamedev-skills
- License
- Apache-2.0
Engine coverage runs from Godot, Unity and Unreal through Phaser, PixiJS, three.js, Bevy, pygame, LÖVE and Roblox, and the discipline skills sit on top of that layer: shader programming, game AI, level design, save systems, game feel, procedural generation, physics tuning, camera and input systems. You do not choose a skill by hand — a router detects the engine and the task and loads only what fits, which keeps the context small on a large catalog. Every skill is written from primary engine documentation and pinned to a stated engine release, with a validator script enforcing the format. The asset workflow is built around locking a visual target first and checking generated art inside the running game rather than in isolation.
Similar skills
Taste Skill
SkillPushes agent-built interfaces past the default template look.
Claude Code Game Studios
SkillRuns a solo game project the way a studio runs one, with roles and gates.
Skill Seekers
SkillTurns documentation sites, repos and PDFs into agent skills.
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