Claude Code Game Studios
Runs a solo game project the way a studio runs one, with roles and gates.
Install
Ships scriptsgit clone https://github.com/Donchitos/Claude-Code-Game-Studios.git
When a game project needs production structure — design docs, sprints, reviews, QA and release steps.
- Author
- Donchitos
- License
- MIT
Seventy-three skills sit behind slash commands that follow a production pipeline: brainstorm and system mapping, art bible and asset specs, architecture decisions, epics and stories, sprint planning, balance and scope checks, QA passes, then release and patch notes. Forty-nine agents are arranged in three tiers — directors who guard the vision, department leads, and specialists — with engine-specific sets for Godot 4, Unity and Unreal Engine 5. Twelve hooks run validation on commits, asset changes and session boundaries, and eleven path-scoped rules apply different standards to gameplay, engine, network and UI code. The premise is that a single chat session has no structure, so the structure is supplied as roles and quality gates.
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