Godot MCP Server
Launches a Godot project, reads its scene tree and returns the engine's debug output.
Add it to your client
Community- Transport
- stdio
- Runtime
- Node
- Auth
- Not required
- License
- MIT
Game bugs surface at runtime, not in the source, so this server drives the engine directly: run a project or a single scene in debug mode, capture the console output and errors, list scenes and their node structure, and create or edit scenes and nodes through the CLI. Getting the actual runtime error back into the conversation removes the copy-paste step that otherwise breaks the loop between engine and editor.
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