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Unreal Engine Skills for Claude Code

Drives a running Unreal Editor over MCP, with toolsets discovered on demand instead of preloaded.

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GitHub stars
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OfficialShips scripts
Claude Code: /plugin marketplace add anthropics/claude-plugins-official → /plugin install unreal-engine-skills-for-claude-code@claude-plugins-official
Triggers on

Unreal Editor açıkken seviyeyi, blueprint'i, materyali ya da Sequencer içeriğini ajana düzenletirken

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Author
Epic Games
License
MIT

Unreal's ToolsetRegistry exposes hundreds of editor tools across more than thirty toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, the Gameplay Ability System and automation testing. Handing all of that to a model at once would fill the context and invalidate the prompt cache, so the server publishes three meta-tools instead — list_toolsets, describe_toolset and call_tool — and the rest is discovered as needed. The editor has to be running with the ModelContextProtocol and AllToolsets plugins enabled and the server started from the console; without AllToolsets the connection succeeds but exposes nothing at all. A session-start hook tags the repository as an Unreal project so the agent defaults to UObject, Slate and UHT conventions.

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