Unity MCP
Connects an agent to the Unity Editor: manage scenes, GameObjects, assets and console logs.
Add it to your client
Community- Transport
- stdio
- Runtime
- Python
- Auth
- Not required
- License
- MIT
Installed as a Unity package, this bridge lets an agent act inside the open editor rather than only on the C# files. It creates and modifies GameObjects and components, manages assets and prefabs, runs menu items, controls play mode, and reads the console — which is how a compile error or a null reference gets back to the model. The editor stays the source of truth, so changes are visible in the scene immediately.
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